Build and Publish an Android App – Full Course with Kotlin

Learn how to create and publish an Android app from scratch. In this beginner’s course, you will learn to use Kotlin to build and publish a customizable memory game that can save content to Firebase cloud storage.

Play one of the predefined games, or play a custom game created by you or a friend! Create your own memory game by choosing photos from your phone. This project was initially inspired by Paul Hegarty’s iPhone calls (CS193P) taught at Stanford.

➤ Published app:
➤ Code in Github:

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Course Contents
(0:00:00) Intro + app overview
(0:05:40) Create the main layout
(0:19:43) Setup the RecyclerView to show memory cards
(0:37:15) Add the BoardSize enum + create icons
(0:51:45) Create the memory card and game classes
(1:01:39) Implement the game logic
(1:20:20) Display game info
(1:27:45) Add menu options for game control
(1:41:59) Use an intent to navigate to the CreateActivity
(1:58:04) Build the image grid in the creation flow
(2:11:55) Choose image intent
(2:30:03) Image upload preparation
(2:39:07) Upload to Firebase Storage
(2:59:43) Save the memory game to Firebase
(3:16:00) Play memory with custom images
(3:34:30) Add menu option to download a game
(3:45:53) Style updates
(3:56:33) Creating a release build
(4:04:09) Publishing your app to Google Play
(4:19:53) Concept Review

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